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[WIP] French Richelieu-class battleship

le Dim 11 Nov - 15:50
WORK ALREADY DONE :

for the cutter :
- completly edge splitted the 3D model
- corrected the UV-map of the rail and the wheel
- created the SH3 files (.dat, .sim, etc.)

for Richelieu :
- separated and re-assembled main (hull, deck and castle) and small 3D parts.
- edge splitted all the hull and deck, and nearly all the castle.
- completly edge splitted the big range finders
- created the library files for the 380mm/45 and 152mm/55 guns, and for the 120cm searchlight
- created the SH3 files (.dat, .sim, etc.)

__________________________

TO-DO LIST :

for the cutter :
- create the .zon file
- rescale the bow splash
- correct shipwake on Z-axis

for Richelieu :
- create the picture for the recognition manual
- finish creation of the .zon file
- finish to edge-split the castle
- correct shipwake on Z-axis
- check the new propellers scale
- create the library files for the AA heavy and light guns
- place nodes for them on the ship
- make big range finders aiming at targets

________________________________

Sources :

* https://p3dm.ru/files/boat/marine_military_equipment/11966-richelieu.html
* http://www.navweaps.com/
* https://en.wikipedia.org/wiki/French_battleship_Richelieu
* https://fr.wikipedia.org/wiki/Richelieu_(cuirass%C3%A9_de_1939)


Dernière édition par Admin le Sam 1 Déc - 1:13, édité 4 fois
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Re: [WIP] French Richelieu-class battleship

le Dim 11 Nov - 15:51
All 3D parts added to the .dat file. It seems that there is no problem in SH3 (only the hull has received its texture for now) :





Dernière édition par Admin le Mar 20 Nov - 21:30, édité 2 fois
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Re: [WIP] French Richelieu-class battleship

le Dim 11 Nov - 15:51
Fastboat from Richelieu





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Re: [WIP] French Richelieu-class battleship

le Dim 11 Nov - 15:53
Edge splitting process (3 hours of work) :

BEFORE :



AFTER :

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Re: [WIP] French Richelieu-class battleship

le Dim 11 Nov - 15:54
The ship at war :





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Re: [WIP] French Richelieu-class battleship

le Jeu 22 Nov - 17:34
* Cranes (3) and masts (2) :
- detached them from the hull to make them destroyable
- added all damage boxes and collision spheres

* Searchlights :
- 3D model completly edge splitted, and separated into 3 articulated parts (base, axe, body)
- adapted a light beam
- created the library files
- added all the nodes on the ship
- defined all traverse restriction parameters.



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